Soundtrak: 3D input tracking technology

We developed SoundTrak, an active acoustic sensing technique that enables a user to interact with wearable devices in the surrounding 3D space by continuously tracking the finger's position with high resolution. The user wears a ring with an embedded miniature speaker sending an acoustic signal at a specific frequency (e.g., 11 kHz), which is captured by an array of miniature, inexpensive microphones on the target wearable device. A novel algorithm is designed to localize the finger's position in 3D space by extracting phase information from the received acoustic signals. 


Under review for IMWUT  2017 (Interactive, Mobile, Wearable and Ubiquitous Technologies)

Cool tech on System Evaluation

Soundtrak has been one of the most technologically challenging and fruitful project I have done in a while. Research is always fast paced and I didn't have much time to experiment and we needed some clever solutions to known problems among researchers. The challenging problems were - 

1. Visualization of high stream location tracking data

This seems like a trivial thing to do, right? Well, when there is a large number of the interdependent systems, things get messy. In the current version of Soundtrak system, the hardware sends the acoustic data to a Mac machine via a C library suitable for sending audio data. Now, the Soundtrak algorithms are written in Java, so there is a script which sends the data from C to Java. After all the processing in Java, there comes visualization part. After countless hours of searching a Java library which can chart 3D position data, we had no luck. So, I decided to send the data from Java and visualize it on Matlab. Just when we thought we found the solution, there was another big hurdle i.e. the high sampling rate of the data. For some reason, Matlab couldn't visualize data faster than Java was sending it. It was time for some clever hack. After hours of tuning parameters, we decided to use Matlab's plot3D method. But before plotting individual data points, we buffered data in batches and plotted. The buffer was kept big enough such that there is not delay in the real-time visualization. After hours of head scratching and code debugging. Here is the working visualization i.e. almost real-time.